Note the position is going to be about 300y off of the original. Click on any of the objects that say clone and press f. Go back into the editor while the game is running and look to the left. ![]() Object, Model_0, etc.) into the textbox and press enter or click the button. Then just start the game in Unity and type the name of the game object (For guns, Item. If youre really determined you could investigate asymmetric encryption of your assets, but theyd still be able to rip and hijack those, although altering your game will be harder. You can replace the line With "Assets/bundlename.unit圓d". Look into obfuscators (that will make it harder to alter the game logic, but theyll be able to still rip all your data). Inside you will see the line that says CreateFile.Ĭopy the unity bundle you want (C:\Program Files (x86)\Steam\steamapps\workshop\content\304930) into the Assets folder in the project. Open it as a unity project and open LoadObject.cs. ![]() ![]() (It's not going to let you steal their textures, etc) There's a program called AssetVierwer that easily loads bundles:įor those of you who don't know, there's Unity Asset Vierwer, it let's you look at people's asset bundles and you can look at how they are done.
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